Monday, October 11, 2010


I'm sure many of you have felt the pain of our quota cuts since the project ran out of cash. The comments in the Android Market and the Google Group seem to get a new comment or email every day, asking about why the server is unavailable every night.

Well, I have some good news for you. I've been investigating different ways to keep the servers online until Google releases the Channel API to our production server, and I may have an answer. It will take me some time to implement it, but it should fix our downtime problems.

And while you wait for that, the wonderful folks at WonderProxy have stepped up and offered us a sponsorship. They've given us enough cash to keep us online for a little over two weeks, while we get our new implementation up and running. They've also offered to host servers for us, which our new implementation will probably be taking advantage of. I hope you'll all join me in thanking Paul Reinheimer and WonderProxy for all they've done for us.

Thursday, October 7, 2010

Who Has Two Thumbs and the Best Users Ever? This Guy!

Rather than posting about my own stupid mistakes or how desperately the project needs money, I thought I'd take a moment and write a quick post about how awesome all of you are.

Let me backtrack a bit. This entire project started in June, when I saw Chrome to Phone demoed at Google I/O. I thought it would be cool to reverse that, so the next day, in the backseat of a mini-van, I wrote the Chrome extension for it on the way to my brother's undergraduate commencement ceremonies. I had never used an Android device in my life at that point. A week or so later, I bought a Nexus One. When it arrived, I started to work on the Android application for the project. A month later, I released, and spent the night debugging with my first user.

Since then, Lifehacker has covered the app a few times (I actually got to meet the editor that keeps writing about it-- very cool guy) and it has made its circuit on most the large Android blogs. There are videos demoing it, and it has been discussed in podcasts. The default server has served over 50,000 links, and the Android app has seen over 20,000 downloads from the Market. And today, it became one of the top ten applications on AppBrain.

I haven't marketed this app at all. I wrote it for me, because it was fun and I wanted to. I released it as a proof of concept, and open sourced the project because I believe in open source software. This was never supposed to be a product, never supposed to be a project for me. But you, my lovely users, have latched on to it, for whatever reason, and are spreading it across the globe. And I can't thank you enough for that.

Rather than abolishing the paid quota on the default server altogether, as was the plan, I'll be keeping it up as long as I can, as a thank you to all of you. I'm working really hard to try and fix our server issues once and for all. Hopefully, I can achieve that in the next week or two. I thank you all for bearing with me, and for making this app as successful as it has been.